Design and Implementation of Ayo Olopon Game

Abstract

The difficulty encountered with the present manual mode of the “Ayo olopon” game is majorly on the tools used in playing it. The game utilizes the earth as the board of the game and uses stones, leaves as other parameters in playing it. Though some still use boards carved from wood and seeds but there is still a problem with portability. This research which is centred on automating the “Ayo olopon” game is inevitable because of the increasing need for system automation. There are many difficulties associated with the existing manual approach of playing the “Ayo olopon” game which ranges from loss or misplacing of seeds to inaccuracy in scores calculation due to human errors. This system is designed to efficiently handle the entire process of the game play. Two algorithms were implemented for the game manipulation. The first for handling the incrementing of the next cell while the other an entire play turn. Out of the diverse rules for the game play, one was selected and implemented. With the proposed system, “Ayo olopon” game playing is more efficient when compared to its present mode of play. The study outlined the concepts of the analysis and design methodology of the proposed system, compares it with the existing system and explains the design and implementation of the system using Microsoft C# as its programming language on the Visual Studio.NET platform serving as the Integrated Development Environment (IDE). The research was tested using the Windows operating system and worked successful

Description

Keywords

Ayo Olopon, Seeds., Cell, Mancala Games

Citation

Babatunde, A.N., Abikoye, O.C., Mabayoje, M.A., Akintola, G.A. & Oderemi, C.(2015): Design and Implementation of Ayo Olopon Game. Computing, Information Systems, Development Informatics & Allied Research Journal (CISDIAR). 6 (3); 1-6

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