Design and Implementation of Ayo Olopon Game
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Date
2015
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Abstract
The difficulty encountered with the present manual mode of the “Ayo olopon” game is majorly on the tools used in playing it. The
game utilizes the earth as the board of the game and uses stones, leaves as other parameters in playing it. Though some still use
boards carved from wood and seeds but there is still a problem with portability. This research which is centred on automating the
“Ayo olopon” game is inevitable because of the increasing need for system automation. There are many difficulties associated with
the existing manual approach of playing the “Ayo olopon” game which ranges from loss or misplacing of seeds to inaccuracy in
scores calculation due to human errors. This system is designed to efficiently handle the entire process of the game play. Two
algorithms were implemented for the game manipulation. The first for handling the incrementing of the next cell while the other an
entire play turn. Out of the diverse rules for the game play, one was selected and implemented. With the proposed system, “Ayo
olopon” game playing is more efficient when compared to its present mode of play. The study outlined the concepts of the analysis
and design methodology of the proposed system, compares it with the existing system and explains the design and implementation of
the system using Microsoft C# as its programming language on the Visual Studio.NET platform serving as the Integrated
Development Environment (IDE). The research was tested using the Windows operating system and worked successful
Description
Keywords
Ayo Olopon, Seeds., Cell, Mancala Games
Citation
Babatunde, A.N., Abikoye, O.C., Mabayoje, M.A., Akintola, G.A. & Oderemi, C.(2015): Design and Implementation of Ayo Olopon Game. Computing, Information Systems, Development Informatics & Allied Research Journal (CISDIAR). 6 (3); 1-6